Great track! I really dig the piano fills. The funk is real.
Great track! I really dig the piano fills. The funk is real.
Habbe pizza pls
You know, I was just thinking about that old Mortal Kombat movie, and I'm getting some of those sames vibes from this, especially with those 303 arps going on. Anywho, let me try to break down a couple of things.
Is it just me, or is that kick like super duper stereoized? You can roll with your own flavor of style, but I'm not a fan of it. I take the more conventional approach of putting the kick smack dab in the middle. Keeps the mix nice, tight, and structured for me. And I don't know if that's just the kicks messing with my ears, but the whole track sounds like it's really lonely in the middle. Like, the snare and leads are all by themselves. :( Maybe you could have fitted some more ear candy inbetween the gaps?
I'm not sure under what subgenre of techno this would fall under, but it definitely doesn't fit within the more orthodox palette that generally comes to mind. If anything, I think it would be better suited for the video game genre, specifically because it sounds more like a theme on an older video game console than techno. The dryness of the track in general doesn't make a solid case for the strange choice of genre either, but you can call it whatever you want. I'm just a guy with opinions!
You strike me as the kind of guy who is a fan of arps. Me too! The real takeaway from your barebones track, if anything, is the interesting lead. It's kind of catchy, but much too sporadic sounding to be very memorable. Part of what contributes to that I think goes back to the overall dryness of the track. You've got to have some sort of flow with each instrument so that the track doesn't sound totally lifeless. A subtle use of reverb is good for this, but I would also recommend designating each instrument to a specific area on the EQ spectrum. That way, they have their own place to sound off and make the mix sound like they belong there. [^_-]
First of all, wow thanks for the review. This is probably the most in depth piece of advice I've ever received ever. I get what you're saying with the kick, and I was honestly just trying a bunch of stuff out. The eq range thing is next on my list of things that I've got to figure out, so that's what I'm working on now. Thanks again for all the detail and helpfulness!!! Like seriously. Thanks so much.
Howdy! This seems like a pretty alright track considering your first go round. There are a few pointers that I'd like to lay on the table for when you hopefully try another piece the next time. <^_->
1. In the very beginning, the bass instrument sticks out a lot and doesn't really integrate well with the strings you have going on there. It's not that a bass couldn't work with strings (believe me, they do!), but the tone of it just sounds like it belongs in something a little more upbeat, like a jazz or rock n' roll track. What do you know about EQing? I think what would definitely improve it would be to just scoop out the mids and let the strings occupy that area on their own. Not sure how much that will help, considering the vst doesn't sound very high-end itself, but I think it would definitely be a start!
2. As for the strings themselves, it seems like you have them set to where there is a lot of attack. Attack is great, but too much can make almost anything sound like notes are being clumsily spliced together. It can have a very interesting effect in some areas, but I don't think that's what you were going for. To offset this, try adding some release to the vst. Release will give your notes more sustain after you, well, release them! It's generally a good idea to have strings with some attack and release coupled together, especially in slower-paced pieces.
3. That piano is waaaaay too dry and overall sounds like a poor quality vst. If you can't afford a decent piano vst or are unable to record a piano yourself, then the best you can hope for is experimenting with effects to at least mask the dryness of it. Reverb is a good bandaid for this kind of problem, but try not to go overboard with it, as it can make your instruments sound very muddy. Pianos have a wide range of dynamics, and that can be hard to translate onto a vst.
4. In pieces like this, there's a lot of variation and subtleties that spice up a mix and go a long way in keeping a listener from getting bored of a track. Try looking into adding some cool FXes and ear candy underneath the instrumentation, or variate the composition a bit more. Making the woodwind lead the only thing that is really changing throughout the piece is not enough, at least for me.
Hope that helps!
Thank you for the review!
Rather than rambling on about how I didn't master or EQ the mix at all (I know, shame on me) or how Cellofan doesn't support legato sustain ("string bowing") and clips the release on prior notes when it retriggers the ADSR envelope on the next note, I'll just agree that you're absolutely right on all of your points. The problem lies in 3 places I'm thinking - My lack of mixing and mastering experience, strange artifacts peculiar to the free vst instruments(like the "click" of ADSR clipping with Cellofan, or that *really* dry mda Piano which doesn't fill the mid range like I wanted it to) that I chose, and lack of reverb to fill the gaps in the frequency spectrum. Thank you for your suggestions, you've identified areas I need to improve in order to make my music sound better :-D
I kinda like it! In most cases, I'm not in favor of poor emulations of dynamic instruments like guitars and even drums, but I think the theme of the track gives it a certain charm. Of course, I still say you guys should invest in real instruments for the kind of sound that I think you guys are striving for. The novelty of something like this can wear off pretty quickly.
Salutes, my friend. Thanks for your review, you're probably right. The sound of the instruments is the biggest weakness of this tracks. But, the song still has pretty nice riffs and melodies, hasn't it?
Nice and chill introduction of what will hopefully develop into a super epic piece! :D I think the plucking is a little too metallic for my liking though.
Yeah, reducing the velocity would reduce that, but the overall quality of the samples aren't that good.
Pretty cool little mellow rhythm you have! Are you planning on adding a lead onto that bad boy? Maybe throw in some fills for those drums to keep things chugging along. What are you using to record with, by the way? I can hear a very faint line buzz from the guitar that harshes up the chillness of the track. :/
Thanks, yes i go to add a little lead for the next step. Some fills must be revisited. The record is made with a SM57 on a Vox combo.
Really captures that N64 feel to it. The delay/reverb synth that's panning around the mix seems a little bit out of place, if only because I'm so used to not hearing it in a more orchestral piece. Stellar job with the rest of the instrumentation though man!
Yep. I know sometimes it is hard to hear synth sounds with an orchestral arrangement, but that's just what I'm trying to do... All of my experiments involves both, the electro and the orchestral (or acoustic in some cases)... I'm just trying to find how to mix both kind of instruments in an efficient manner.
Thank you so much for your review... Everything I read here is useful.
Pretty good, dude! Those crunching and plates breaking FX really put on a gritty intro to the thing. I don't know what to think about that rising bass being all the way on the sides. I think it would probably be better if you just stuck it in the middle and did some EQ work with the kick. It kind of made the drop a little empty too. Sounds like you have a pretty good general idea of song structure, though. A lot of people struggle with stringing one section of a track to the next, and I thought you actually covered that area pretty well. Tally ho!
I'll definitly work on that ! thx for the analysis man !
Woah! Yeah!
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