Neat track, but I’m having a hard time understanding the reasoning for labeling it a synthwave beat.
In my opinion, I think this takes on too many elements of dance and 2000s video game fashion to warrant calling it something besides one of those genres. The beginning melody at :17 with the right percussion is really cool. It drew my interest for two reasons:
1. It’s a very active melody with a mysterious flavor to it; perfect for a riser sequence.
2. This is already a very unorthodox beginning to a synthwave beat based on the first reason, as well as the timbre of the synth. It made me wonder where exactly you were planning on going with this.
Unfortunately, I was disappointed to hear the next synth instrument’s unwelcome introduction at :34. It’s thin tone, deviation from the first melody’s rhythm, and placement on the piano roll makes for an awkward, meandering section that suddenly turns a cool tense buildup into a drunk and disorientating experience.
Thankfully the next section excuses everything and we transition into what I believe to be a very cool bass line. It’s commanding, has replayability, but is also broken up by turntable-like stutters to sustain interest. This is perfect for a club setting or, based on your choice of instrumental tone, a video game.
The overall mix is a little too hollow for me to go wild on. The singular reason for this, as another reviewer mentioned, is the lack of presence behind the 120 hz. We need some sub to ground the instrumentation. You already seem to have an understanding of sidechaining, so I think you can quickly pick up on making a good sub that stays out of the kick drum’s way. May I also say that, albeit a casual listener of synthwave, having a sidechained sub is probably an essential component of the genre, so this would be one of the primary areas to focus on when building the framework for such a track.
This part has not factored into my review, but I also want to say that I do not personally mind a track almost reaching 6 minutes in length. Dance tracks are going to repeat. It’s a part of their identity. I would, however, consider my intended audience. It looks like this was submitted to a contest, and while I’m not well-rehearsed on the appetite of NG judges, I will say that having an electronic track on the shorter side is probably better suited for its success, especially if that track contains a good amount of repetition.
But that’s just my take. Great beat, but not synthwave to me, and it suffers from some instrumentation like :34 and 3:46 detracting from its cool factor.